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MentaMorph
Austin, Texas, United States
Susan Meredith
Employer
(4)
4
Project
Academic experience
120 hours of work total
Learner
United States
Intermediate level

Project scope

Categories
Market research Competitive analysis Marketing strategy
Skills
target market educational games classroom management strategic marketing value propositions competitive analysis financial literacy marketing planning marketing strategies financial education
Details

MentaMorph, a company specializing in financial education games, aims to expand its reach into the educational sector by developing a targeted marketing plan for schools. The project involves understanding the unique needs and challenges of schools in adopting educational games, identifying key decision-makers, and crafting a compelling value proposition. There are newly 26 states that require a credit in financial education for high school graduation. The goal is to create a strategic marketing plan that effectively communicates the unique benefits of MentaMorph's game-based learning to educators and school administrators. The project will require research into current educational trends, competitor analysis, and the development of marketing strategies that align with school curricula and educational goals. By focusing on schools, MentaMorph seeks to enhance financial literacy among students and establish long-term partnerships with educational institutions.

Deliverables

The deliverables for this project include a comprehensive marketing plan document tailored for schools, which should encompass the following elements:


- A detailed analysis of the target market within the educational sector.


- A list of key decision-makers and influencers in schools.


- A value proposition statement highlighting the benefits of MentaMorph's game-based learning and understanding the unique requirements of schools for teacher tools for classroom management, data feedback for grading, and teacher support


- A set of marketing strategies and tactics specifically designed for school outreach.


- A timeline for implementation and a method for measuring success.

Mentorship
Domain expertise and knowledge

Providing specialized, in-depth knowledge and general industry insights for a comprehensive understanding.

Skills, knowledge and expertise

Sharing knowledge in specific technical skills, techniques, methodologies required for the project.

Tools and/or resources

Providing access to necessary tools, software, and resources required for project completion.

Regular meetings

Scheduled check-ins to discuss progress, address challenges, and provide feedback.

Supported causes

The global challenges this project addresses, aligning with the United Nations Sustainable Development Goals (SDGs). Learn more about all 17 SDGs here.

Quality education

About the company

Company
Austin, Texas, United States
2 - 10 employees
Education, Consumer goods & services, Banking & finance, It & computing
Representation
Women-Owned Small Business

MentaMorph is the only company that provides a financial education game, curriculum and an Educators Program. We are revolutionizing financial literacy education by combining technology, gaming and education in a whole new way. MentaMorph Money is a mobile game and workshops to practice financial decisions where it isn't boring, scary or costly to make mistakes. Users practice financial decisions in rounds like in real life, making multiple simultaneous decisions about income, expenses, assets and liabilities. Income Statements, Balance Sheets and graphs display progress and results and measure improvement. Educational content is paired with the game for participants to quickly and effectively gain distinctions on strategies for financial success.
Our goal is to reduce financial stress by mentally morph millions of minds about money.

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